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1. Anchored can list - in Player Features and Ideas Discussion [original thread]
I want to see a list of all cans that i've anchored and un option to warp to/BM them. Many people have deleted their BMs to their cans and now they can't find them, neighter by scanner nor with probes.
- by MaKaVeLi DaDoN - at 2006.12.08 22:01:00
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2. The most simple way to make Stealth Bombers useful again... - in Player Features and Ideas Discussion [original thread]
Originally by: Varis yeah - there are two schools here. Personally, if i want to kill frigs/ceptors etc - i bring a dessie or assault frig. Cheaper. But as was said elsewhere - there is really nothing that is small that can hurt the big ...
- by MaKaVeLi DaDoN - at 2006.12.08 10:04:00
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3. JITA should be a "SUPER SYSTEM" - in Player Features and Ideas Discussion [original thread]
Originally by: Shiv Ertai What about a sliding tax or whatnot, like there is with research labs/manufacturing. The more orders that go on, the higher the tax. That might encourage people to spread out easing the lag. Of course there is the...
- by MaKaVeLi DaDoN - at 2006.12.08 09:51:00
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4. Skill queueing, dual training and similiar things. Alt solution. - in Player Features and Ideas Discussion [original thread]
What is my idea. To have "Skill resource points" (Name doesn't matter) generated for every minute you have been paying customer. Something like saved time. The when you log in, distribute those points (or saved time) to the skills. This way no t...
- by MaKaVeLi DaDoN - at 2006.12.08 09:33:00
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5. Ship Identification Scrambler... Module Thingy - in Player Features and Ideas Discussion [original thread]
I like this. CovOps should have this by default /signed
- by MaKaVeLi DaDoN - at 2006.12.08 09:21:00
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6. JITA should be a "SUPER SYSTEM" - in Player Features and Ideas Discussion [original thread]
Originally by: Gut Punch Originally by: Joshua Foiritain Originally by: Gut Punch Can you explain to me how this would be a good idea? Sure, we got problems with queues and server resets. And yeah, it might solve the Jita p...
- by MaKaVeLi DaDoN - at 2006.12.07 07:55:00
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7. The most simple way to make Stealth Bombers useful again... - in Player Features and Ideas Discussion [original thread]
Originally by: Sir Drake I think all of us agree that the stealth bombers are pretty useless atm. The main point of disagreement is what their role should be. From my point of view i would like them to be battleship killers. I would love ...
- by MaKaVeLi DaDoN - at 2006.12.06 19:12:00
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8. The most simple way to make Stealth Bombers useful again... - in Player Features and Ideas Discussion [original thread]
Originally by: Yokai Milanis Admitedly I don't know much about a stealth bomber, but here's how I would suggest handling it after reading this thread. Make the bomber able to target while cloaked. Then it can drop the cloak and utilize sc...
- by MaKaVeLi DaDoN - at 2006.12.06 12:49:00
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9. JITA should be a "SUPER SYSTEM" - in Player Features and Ideas Discussion [original thread]
My previous idea for someone to be able to buy stuff from anywhere could seriously harm the traders, who buy low and sell high. But what they do, buy stuff, haul, sell, get profit. I have work for them I my previous idea is implemented - haul, g...
- by MaKaVeLi DaDoN - at 2006.12.06 12:42:00
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10. The most simple way to make Stealth Bombers useful again... - in Player Features and Ideas Discussion [original thread]
Originally by: Prescience Edited by: Prescience on 06/12/2006 12:12:28 I agree about revamping the stealth bomber. Im coming to the opinion that cloaking is the wrong idea for it though. Perhaps instead of being entirely invisible, it ...
- by MaKaVeLi DaDoN - at 2006.12.06 12:21:00
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11. salvaging takes way to long - in Player Features and Ideas Discussion [original thread]
ok 10 sec 50 wreck x 10 sec at minimum = 500 secs, which is more then 8 minuts just for scanning wrecks. Insta scan is better. The best way is old cans filled with loot and wreck parts if any
- by MaKaVeLi DaDoN - at 2006.12.06 11:40:00
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12. Easy way to change wrecks system - in Player Features and Ideas Discussion [original thread]
dropping a can and a wreck seems best idea for me
- by MaKaVeLi DaDoN - at 2006.12.06 11:37:00
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13. Standings gain and empire POS - in Player Features and Ideas Discussion [original thread]
As everbody knows to have POS in highsec a very high faction standing is required. Most of the people who want POS in highsec are researchers and manufacturers. So to have thier own POS in highsec, they have to run missions until the end of the d...
- by MaKaVeLi DaDoN - at 2006.12.06 11:34:00
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14. salvaging takes way to long - in Player Features and Ideas Discussion [original thread]
I still haven't done it, but if it takes more then 5 sec, I will never do it. It is rediculos to stay long time at a wreck and end up with empty hands.
- by MaKaVeLi DaDoN - at 2006.12.06 11:17:00
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15. The most simple way to make Stealth Bombers useful again... - in Player Features and Ideas Discussion [original thread]
Originally by: Karon Wodens A way to make Stealth ships more viable again? My dream for these puppies is hacking, being able to implant spikes into the target's system with various effects. By NO means should this be an "I win button" bu...
- by MaKaVeLi DaDoN - at 2006.12.06 11:15:00
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16. JITA should be a "SUPER SYSTEM" - in Player Features and Ideas Discussion [original thread]
allow remote buying/selling and auto delivery in highsec, from all regions. If you are in highsec, dock at station buy stuff from 30 jumps away from another highsec system, and get it delivered to your location for a fee. Also moving the goods ma...
- by MaKaVeLi DaDoN - at 2006.12.06 11:10:00
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17. Intergrate AI populations into more than just commerce of goods - in Player Features and Ideas Discussion [original thread]
Edited by: MaKaVeLi DaDoN on 06/12/2006 10:57:36 At least convoys could move from system to system and go to lowsec
- by MaKaVeLi DaDoN - at 2006.12.06 10:56:00
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18. JITA should be a "SUPER SYSTEM" - in Player Features and Ideas Discussion [original thread]
Make Jita's security dynamic - More people, less security. After some thinking i've come to idea that it could be done to every system. More people in systems, more hard for Concord to handle them. Or don't change the security, just change th...
- by MaKaVeLi DaDoN - at 2006.12.05 13:36:00
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19. Shield Effects - in Player Features and Ideas Discussion [original thread]
forget that. ever been in +30-100 people battle? Even in plexes the FPS are too low on most PCs. Most of the time we play zoomed out, just to increase the fps. To be playabel, rendering the effects on screen should receive lowest priority by the...
- by MaKaVeLi DaDoN - at 2006.12.05 13:31:00
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20. The most simple way to make Stealth Bombers useful again... - in Player Features and Ideas Discussion [original thread]
How stealth bombersin act in RL? They fly safe to target, drop their payload and dissapprear. To be stealth, they have limitations - limited charges, hard to fly, small size, which leads to limited fuel/range, bomb payload and so on. Because of...
- by MaKaVeLi DaDoN - at 2006.12.05 13:13:00
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